Jade Empire Test Top-Themen
Fast eineinhalb Jahre haben sich Bioware für die PC-Umsetzung von Jade Empire Zeit gelassen. Der Test zeigt: Keine Sekunde wurde. Fast eineinhalb Jahre haben sich Bioware für die PC-Umsetzung von Jade Empire Zeit gelassen. Der Test zeigt: Keine Sekunde wurde vergeudet! - Seite 3. Nachdem die asiatische Großmacht bisher nur als alternativer Bösewicht in Strategie- und Actiontiteln herhalten durfte, kann sie in Jade Empire. Wie seit Anbeginn der Zeit festgelegt, bekommt ihr auch in Jade Empire für erledigte Feinde Artikel · Jade Empire; André Horn; Test; Xbox; Rollenspiel. Jade Empire: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Jade Empire.
Jade Empire: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Jade Empire. Nachdem die asiatische Großmacht bisher nur als alternativer Bösewicht in Strategie- und Actiontiteln herhalten durfte, kann sie in Jade Empire. Jade Empire im Test für PC. Das Warten auf den PC-Port des Rollenspiels hat sich gelohnt. Bioware hat die Special Edition mit neuen Features.
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Store Page. Global Achievements. Andrewpling View Profile View Posts. Well i tried renaming the files for the game but nothing seems to work.
It keeps saying the same thing, "can't find steam". Now, i dont know if this has anything to do with it, but my google chrome wont load up so i cant access any online downloads for the anon files.
Someone please help as i would love to play this game, if it wasnt a broken mess. Last edited by Andrewpling ; 24 Nov, pm.
Showing 1 - 10 of 10 comments. Caiden View Profile View Posts. Same thing is happening to me. Would love to hear a fix.
What makes it more impressive is that there is simply so much of it, and none of it is difficult to listen to. The Eastern-hued symphonic soundtrack fits the visuals nicely and is both beautiful and understated.
The detailed production values will pull you in, but it's the impressive number of choices that will keep you engaged.
You'll be faced with a lot of decisions that push you in the direction of either the "open palm" or the "closed fist," rough equivalents of good and evil paths.
These choices are found within the dialogue, most of which is lengthy and all of which is written with finesse.
For instance, at one point you are faced with the option of poisoning an upcoming martial arts opponent before your fight begins, which earns you some coin but is a less honorable approach.
On the other hand, you can tip off the intended victim to the plot, retain your honor, and earn a new combat style in the process.
Or perhaps you refuse to do the dirty deed, but don't say a word. Whenever you are faced with such a choice, your decision will affect your alignment, which in turn affects elements of the story and other factors, such as which fighting styles you get to learn.
Most--if not all--of Jade Empire's replay value is in finding out just what happens if you follow one path or another.
This little girl isn't everything she seems. Do the flaming red eyes give it away? Battles aren't nearly as dynamic as the dialogue, although on the surface, the fighting sounds appealing enough.
You'll gather a number of fighting styles along the way that you can map to the number keys, and you can activate any of the 10 you've assigned during combat, which is an improvement over the Xbox version's maximum of four.
Styles include martial arts styles like Legendary Strike; weapons styles like Dual Swords learned from the aforementioned potential poison victim ; magic styles like Ice Shard; transformation abilities, such as the endlessly useful Jade Golem; and support styles like Storm Dragon, another helpful skill.
The PC edition features two new styles, Iron Palm and Viper; however, though they're fitting additions to the existing styles, they bring nothing new to the table, and you get to use only one of them depending on your alignment.
It's also perfectly possible that you may not earn either one, since you have to read the correct scrolls to unlock them.
The choices sound interesting, but once you get used to the different types of enemies, it usually boils down to the same rote clicking.
Each style has main and alternate attacks, as well as a power attack. You can also activate focus mode, which is essentially like bullet time.
The majority of your attacks will use up one of your two sources of strength, chi or focus. On paper this sounds fine, but in practice, you merely lock on to an enemy and slash or punch him a few times, and he dies.
If it's a larger enemy, maybe you'll use Toad Demon to poison him or Paralyzing Palm to stop him in his tracks and then slash him up without too much interference.
Most encounters--even many boss fights--really are this simple. To help alleviate this carryover problem from the Xbox version, enemies in this translation block attacks noticeably more often, and there is an unlockable mode of difficulty available for players looking for a greater challenge.
But the added level of difficulty it imparts doesn't make the combat more interesting. That's not to say it isn't enjoyable at a basic level, but it's relatively mundane.